![aoe 2 taunts aoe 2 taunts](https://assets.myket.ir/screenshots/original/com.thunkable.android.wyfsysf.AOC_PACK/66839328-3b6c-472b-af8c-59fb39f79cd9.png)
Knights are always popular for raiding because of their support utility Shield Fortress which reduces damage by 25%(?) for 10 seconds across the entire raid on a 2 minute cooldown. Generally speaking, all tanks are great for dungeons (but Monks are going to struggle the most due to crappy AOE for trash mobs).Īs for raiding? Beastmasters are very average and not very popular because of it. (Scales better with gear than other tanks) Trust me, I WILL eventually have a tank of all four classes) Generally speaking this is my impression. Taunt doesn't affect other players.Īll 4 tanks can tank fine.
![aoe 2 taunts aoe 2 taunts](https://miro.medium.com/max/1000/1*8aG6YTPqlp3XzDYiCBKeBw.png)
There is currently no practical way to calculate total damage done in a fight.īTW What about Taunt in the group PvP?This isn't Warhammer. Just to check, how does the threat meter work for fights with multiple enemies (like Vadon twins or any fight with a durable add thats alive for a bit)? I was under the impression that the meter only shows damage/threat done to your current target, making it inacurate for tracking actual total damage done in a fight.This is correct. and can be used again after 3secs.Īnd we also have another Tank, which is Warrior, the so-called "Jack all of trades". *also, take note that Monks can generate higher threats than the others since they have an AoE skill that gives 50% more threat. ~Knights have a balance on both aspects, a decent Defense (from Shields) and a Decent HP since they can focus on old school 40/40 on STR/VIT. Problem is, that's their only usable buffs, when they do these their DMG as well as their defense suffers. ~BeastMasters has the most HP in-game from their buff that gives 60% HP Boost.
![aoe 2 taunts aoe 2 taunts](https://ih1.redbubble.net/image.2044323383.2727/cposter,small,square_product,1000x1000.2.jpg)
Problems are,Monk has a low Dodge rate and Monks need to balance their stats on STR/INT/VIT. ~Monk have the most Defense in~game, since it has a buff that gives 200% Defense Boost. IMO, These game is more dependable on equips, so, lets say all those tanks has the same LVL 50 Blue equipments. I won't answer it directly but, I wanna explain some points somehow. In the end i always thought knight is the top one. There is knight, monk and beastmaster, these 3 can tank. Just a quick question, i saw that list of threat and the top one is monk However, as stated, a tank's taunt skill will immediately remedy this.Įdited by Ryouichi, 29 April 2013 - 06:04 PM. Boss will attack you for a duration of time before switching back. Running around or stop doing anything will not reset this. Whoever the boss randomly attacks should continue doing what they do. It is the tank's job to save taunt and use it when the boss randomly switch target to get the boss to attack them again.
![aoe 2 taunts aoe 2 taunts](https://i.ytimg.com/vi/SGSfJI-SYH0/maxresdefault.jpg)
The Pnemo in Izlude Cave for example will do this. Thus, taunts is used when bosses randomly changes target. However, while the icon is on the boss, approximately 2-3 seconds, the boss will attack you, no matter what. If you are not the top of the threat list, then it will go back to who ever out-threated you. THE ICON FORCES BOSS TO ATTACK YOU FOR ITS DURATION AND IF YOU ARE ON THE TOP OF THE THREAT LIST, IT WILL CONTINUE TO ATTACK YOU. Next, the second thing taunt does is that it puts a specific icon on the boss. Threat is mainly generated by damage and heals (potion included). Consider you are a Knight with Aura Defense. So if you taunt at the beginning of the battle. First, it brings your threat to the top of the list and 10% more. NOT EVERYTIME WHEN THE COOL DOWN IS DONE!!! NEVER USE TAUNT AT THE BEGINNING OF THE FIGHT. If you are planning to play a tank class. This is a multiplier that works on Aura Defense, Grizzly Form, and Stone skin.įinally about taunts such as Intimidate, Beast Roar, and Provoke. Some skill gives 1.5 times the threat such as Magnum Break. So instead of gaining 1 threat per action, per damage, per heal, you gain 3.Ĭritical does double damage, thus damage = threat, so double the threat.
#Aoe 2 taunts skin
Skill such as Aura Defense, Grizzly Form, Stone Skin multiply threat by 3. HoT gives 1 threat, does not give threat from follow up heals. (Tested with Head Crush, Oratio, and Wild Crush). I know this is necro but I am going to add to this.ĭoT shows up on threat.